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Opportunity / residencyDeadline November 10, 2026

RiT 2 – Open Call #4: Relational Realities

A hybrid XR residency hosted by Beta (Ireland) for artists working across extended reality, AI, game design, interactive and digital practices. The program explores relationships between human, artificial and more-than-human intelligence, ecological and infrastructural realities, and decolonial approaches to technology. Three artists will be selected to develop a collective XR artwork with support from a creative technologist, mentoring, and production/distribution support. The source prints November 10, 2026, 23:59 CEST. Confirm the intended timezone with the organiser before relying on a closing time.

The organiser prints 23:59 CEST for November 10. Confirm the intended timezone before relying on a closing time.

The Index / toolChecked Oct 16, 2026

Blender

Blender is a free, open-source 3D creation suite covering modelling, sculpting, animation, simulation and rendering. It includes compositing and video-editing tools, so an artist can assemble and finish substantial parts of a visual project in one application. For fashion work, it can provide a space for product visualisation, set building and campaign animation around supplied or newly modelled assets. Those are production uses, not evidence that a garment pattern or simulation transfers intact from another tool. A studio still needs a delivery specification: the model and textures to retain, the renderer to use and the files the next collaborator can open.

The Index / standardChecked Oct 16, 2026

OpenUSD

OpenUSD, or Universal Scene Description, is an open-source system for describing, composing and exchanging 3D scenes. Artists can combine geometry, materials and lighting while retaining layers and variants for further work. In a digital-fashion workflow, a colourway variant and a campaign-lighting revision can remain distinct contributions to the scene. That is a possible use of USD's composition model, rather than evidence that a particular garment application supports the whole workflow. Export support alone does not establish which shaders or animation will survive a handoff. The production team needs an agreed supported subset and a review of the scene in the receiving application.

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