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Adobe Substance 3D Painter

Adobe Substance 3D Painter is a painting and texturing application for 3D meshes. Artists work with layers, fills, materials and masks, then export texture maps for use in other software. For fashion production, it can help develop surfaces on an existing footwear, accessory or garment model: a printed graphic, a worn edge or a different finish. These are illustrative uses, not tested product results. The handoff needs more than a convincing viewport. Output templates control file names, channel packing, format and bit depth. Agree those settings with the receiving artist and review the exported maps in the intended renderer before approving product imagery.

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At a glance

Status
12.1.4 documented
Availability
12.1.4 documented
Last checked
Sep 9, 2026

What to check

  • Match the output template to the receiving workflow and inspect exported maps, including channel packing and bit depth.
  • If Painter changes the mesh or generates UVs, consider exporting that mesh with its textures; review displacement and tessellation choices.
  • Painter 12.1 documents OpenPBR 1.1 support, including materials and textures through USD. Confirm the receiving application's material support.

History and changes

  1. Painter 12.1.0

    Added skew-map painting, auto rebake and OpenPBR 1.1 support.

  2. Painter 12.0.0

    Added layer flattening and automatic warping for projections.

  3. Painter 11.1.0

    Added the Ribbon tool and a physical-size displacement parameter.

Related records

No linked public coverage.