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Khronos glTF 2.0

glTF 2.0 is Khronos's open format for delivering 3D models and scenes to applications and viewers. Its material model and compact asset structure suit product visualisation, including footwear and digital garments prepared for ecommerce. Files can use JSON with separate resources or the binary GLB container. For a brand, glTF belongs near the customer-facing end of a 3D workflow: it leaves out authoring information to reduce runtime work, so a delivery asset should not be the only design archive. Material extensions can describe further surface properties. Review the asset in the intended viewer with its actual lighting before approving the appearance of a fabric or finish.

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At a glance

Status
Format 2.0; specification revision 2.0.1
Availability
Format 2.0; specification revision 2.0.1
Last checked
Sep 9, 2026

What to check

  • A GLB can still reference external resources. Check dependencies before calling a file self-contained.
  • Inspect extensionsUsed and extensionsRequired, then confirm that the target viewer supports them.
  • Pair Khronos validation with visual review. A structurally valid asset can still look different across renderers.

History and changes

  1. ISO standardisation

    glTF 2.0 was released as ISO/IEC 12113:2022; this did not create a glTF 3.0 format.

  2. glTF 2.0 released

    The final specification introduced its physically based material model.

  3. Developer preview

    Khronos released a preview of glTF 2.0 for feedback before the final specification.

Related records

No linked public coverage.